package com.lusoft.onepiece.constant;

public class GameConstant {

	public static final class Layer {
		
		public static final int NUM = 4;
		
		public static final int LAYER_MONSTER = 2;
		
		public static final int LAYER_BACKGROUND = LAYER_MONSTER - 1;
		
		public static final int LAYER_SKILL_LAY = LAYER_MONSTER + 1;
		
		public static final int LAYER_SCROE = NUM;
		
	}
	
	
	public static final class Velocity {
		
		public static final int DEFAULT_X = 5;
		
		public static final int DEFAULT_Y = 5;
		
		public static final int GRAVITY = 5;
		
	}
	
	public static final class Monster {
		
		public static final int INIT_SIZE = 10;
		
	}
	
	public static final class Resolution {
		
		public static int WIDTH = 1080;
		
		public static int HEIGHT = 1920;
	}
	
}
